The aperture's form is most apparent in highlight spots. The Out of Focus plugin provides the possibility to completely replace the aperture with a custom image. A wide range of apertures can be simulated. This is important if you want to comp cg elements into real footage or just want your cg shot to fit in with the rest. Therefore the filters offer the possibility to alter the lens apertures form to simulate several kinds of real cameras. Among other differences Lenscare offers these features to help adding realism: Lens Aperture A cameras lens aperture greatly defines the look of its blur (Bokeh). 'Out of Focus' also offers background distortion for semi transparent areas.Ī cameras blur looks substantially different from what common blur filters look like. It's possible to use a custom drawn lens in addition to the generateable ones. It offers some extra functionality as well. It creates a Blur with constant radius over the complete image and is a good complement to 'Depth of Field'. Out of Focus 'Out of Focus' is a fast version that works without depth information. It needs a depth buffer for its calculations. The depth of field plugin generates those fast as a post process. In computer graphics dof is usually generated using ray tracing techniques which increase rendering times considerably. Frishluft Lenscare AE v1.5 is a plugin for adding beautiful and realistic depth of field and focus effects to footage in After Effects. It is heavily used in photography and film as a style element. Lenscare is available as plugins for Adobe After Effects and Photoshop compatible programs.ĭepth of Field Depth of field effects (dof) happen in all real optical devices to a certain extent. The key Aspect during the development of these filters was to match the real thing as good as possible. It can get you rid of long extra 3d rendering times. If you need high quality camera blurs with the flexibility of 2d post processing, Lenscare is a great choice. Looking for something to help kick start your next project In this tutorial we are going to focus on Frischlufts Lenscare plug-ins. The key aspect during the development of these filters was to match the real thing as good as possible. If you need high quality camera blurs with the flexibility of 2d post processing, Lenscare is a great choice. well hope this helped somehow happy comping.Editor: Lenscare moves depth of field and out of Focus generation to post production. Lenscare moves depth of field and out of focus generation to post production. There were random crashes of Lenscare for After Effects in Premiere which are fixed now. also with AE you will get aliased edges in ur z and i dont know how you can fix it in AE. More fallout from moving to the new code base. try to really slowly pull the sliders from one end to the other and hopefulyl ull find where the values are at. the problem i saw in getting it to work is that you had to be very delicate with the values you put on the far and near planes or it would not work. I tried it once and got it to work using an. im inthe process of figuring out how to get z coverage info from mental ray which i read its possible but its not through a nice user friendly interface but through writing code or something. thats when you need to use z coverage option which helps soften your edges. you will prob get ugly anti aliasing on teh edges of ur images cus z depth info is not antialiased. make sure you use the picker on the proper areas or you wont get the depth tool to do anything or you might get a very sharp z effect (which kinda looks like the image is getting sliced depending on the depth you choose. I could, of course, split up the composition into foreground and background layers in AE, but Id like to do this with just the Frischluft lenscare plugin if possible. you can now connect a depth tool to the channel boolean tool and then color pick the far and near planes of your z from your screen and mess with your z scale on the depth tool to get the effect you want. I am using VrayZDepth set at 5m, and my AE project is all 8bit (old After Effects). On the color channels tab just make sure you have the "to red" "to green" "to blue" "to alpha" set to "do nothing".Ĭonnect the image you want to apply depth effects to the background input of the channel boolean tool you just set up. On the "to z buffer" dropdown list choose "z buffer fg". leave boolean operation to "copy" go to the auxiliary channels tab and check on the "enable extra channels" box. iff.Ĭonnect z info to foreground of channel boolean tool. Well I just learned how to do it in Fusion using a separate z file maya.
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